Introduction :
* C# is a true object oriented language.
* In C# , data items are called fields and the functions are called methods .
Priniples of OOPs:
* we know that all object oriented languages employ three core principles
a) Encapsulation
b) Inheritance
c) Polymorphism
a) Encapsulation :
*It provides the ability to hide the internal details of an object from its users .
*In C# it is implemented by access modifiers keywords public ,private and protected .
*It is also known as Data Hiding or Information Hiding .
b) Inheritance :
* it is the concept we use to build new classes using existing class definitions.
* the original class is known as base or parent class and the modified one is known as derived class.
c) Polymorphism:
* it is the ability to take more than one form . For example an addition operation involving two numeric values will produce a sum and same addition operation will produce a string if the operands are string values instead of numbers .
DEFINING A CLASS:
the basic form of a class definition :
class classname
{
[ variable declaration;]
[ method declaration ;]
}
* class is a keyword , classname is any valid C# identifier .
Note : C++ programmers may note that there is no semicolon after the closing brace .
Adding Variables:
* Data is encapsulated in a class by placing data fields inside the body of the class definition.the variables are called instance variables .
eg:
class Rectangle
{
int length; //instance variable
int width ; //instance variable
}
Adding Method:
type methodname( parameter -list )
{
method-body;
}
eg:
class Rectangle
{
int length;
int width;
public void GetData( int x, int y )
{
length=x;
width=y;
}
}
Note :here note that method has a return type void because it does not return any value .
class Rectangle
{
int length;
int width;
public void GetData( int x, int y )
{
length=x;
width=y;
}
}
public int RectArea()
{
int area=length*width ;
return(area);
}
* Here the new method Rectarea returns result as int.
C# Access Modifiers:
a) Private :member is accessible only within the class containing the member
b) Public : member is accessible from anywhere outside the class as well.It is also accessible
c) Protected :Member is visible only to its own class and its derived class.
d) Internal : Member is available within the assembly but not to the clients of that component .
e) Protected internal : available in the containing program or assembly and in derived classes .
Note :
1)In C# all members have private access by default .
2)We cannot declare more than one member under a visibilty modifier. for eg:
public:
int x;
int y;
is illegel.
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